Post by Artemis on Oct 1, 2015 14:47:16 GMT -6
Sword Skills are activated when a player performs the appropriate «Pre-Motion» for a skill (such as raising a sword atop one's shoulder) and then allowing the program to take over and automatically complete the movement and combo at a speed that is normally near impossible for a player to achieve and dealing much more damage than a regular sword swing. After a skill is completed, the user is temporarily rendered rigid in a state called a «Post-Motion», in which the user is made vulnerable to any counter-attacks. The higher level the Sword Skill used was, the longer the «Post-Motion» period is. After a Sword Skill has been used, the skill enters a «Cooling» period, which is displayed as a cooling icon at the bottom of the player's view. Until this period ends, the same category of Sword Skill cannot be used, however, any other learned skills that are not in a cooling period can still be used.
The player's weapon typically glows in a color specific to a Sword Skill when the skill is activated. The amount of available Sword Skills and their type depends on the Weapon Skills that the player has trained.
Mechanics: Everyone starts with the four basic Sword Skills. For other Sword Skills, you gain them as your skills increase. However, these skills also have a cooldown cost and unless the technique is defensive in nature you may not parry or block in the same post as you use a sword skill. The number of strikes functions as a damage multiplier. So, for example, a 7 hit strike if you do +3 damage will do a total of 21 damage.
Basic Skills
One-Handed Sword
One-Handed Curved Sword
One-Handed Battle Axe
Rapier Sword
Dagger
Martial Arts
Blade Throwing
Weapon Defense
Spinning Shield (75+ any weapon skill) - A defensive skill that involves spinning one's sword like a windmill, forming a half-transparent shield with the sword. Add block and parry bonuses together, 4 post cooldown
General Techniques
The player's weapon typically glows in a color specific to a Sword Skill when the skill is activated. The amount of available Sword Skills and their type depends on the Weapon Skills that the player has trained.
Mechanics: Everyone starts with the four basic Sword Skills. For other Sword Skills, you gain them as your skills increase. However, these skills also have a cooldown cost and unless the technique is defensive in nature you may not parry or block in the same post as you use a sword skill. The number of strikes functions as a damage multiplier. So, for example, a 7 hit strike if you do +3 damage will do a total of 21 damage.
Basic Skills
{Click for Basic Skills}
Slant (No skill requirement) - (1-hit strike) A simple sword skill slashing diagonally. +1 damage, 2 post cooldown
Vertical (No skill requirement) - (1-hit strike) A simple sword skill slashing vertically. +1 damage, 2 post cooldown
Horizontal (No skill requirement) - (1-hit strike) A simple sword skill slashing horizontally. +1 damage, 2 post cooldown
Uppercut (No skill requirement) - (1-hit strike) A simple sword skill delivering an uppercut. +1 damage, 2 post cooldown
Reaver (5+ skill in any) - (1-hit strike) A basic sword skill. +1 damage, 2 post cooldown
Rage Spike (10+ skill in any) - (1-hit strike) A basic, weak skill that leaps at the enemy and follows with an upward strike. +2 damage, 4 post cooldown
Sonic Leap (25+ skill in any) - (1-hit strike) A charge-type sword skill that dashes toward the enemy to deal a downward strike. +3 damage, 6 post cooldown
Slant (No skill requirement) - (1-hit strike) A simple sword skill slashing diagonally. +1 damage, 2 post cooldown
Vertical (No skill requirement) - (1-hit strike) A simple sword skill slashing vertically. +1 damage, 2 post cooldown
Horizontal (No skill requirement) - (1-hit strike) A simple sword skill slashing horizontally. +1 damage, 2 post cooldown
Uppercut (No skill requirement) - (1-hit strike) A simple sword skill delivering an uppercut. +1 damage, 2 post cooldown
Reaver (5+ skill in any) - (1-hit strike) A basic sword skill. +1 damage, 2 post cooldown
Rage Spike (10+ skill in any) - (1-hit strike) A basic, weak skill that leaps at the enemy and follows with an upward strike. +2 damage, 4 post cooldown
Sonic Leap (25+ skill in any) - (1-hit strike) A charge-type sword skill that dashes toward the enemy to deal a downward strike. +3 damage, 6 post cooldown
One-Handed Sword
{Click for 1H Sword Skills}
Horizontal Arc (50+ 1h Skill) - A swipe of the blade that puts the attacker's weight behind it, a powerful blow. +3 damage, 6 post cooldown
Serration Wave (75+ 1h Skill) - a single-hit area of effect (AOE) one-handed sword skill, a technique meant to impede movement and barely does any damage. +1 damage (to each opponent), 6 post cooldown
Vorpal Strike (100+ 1h Skill) - (1-hit strike) A heavy one-handed sword skill with a reach that is double the length of the blade and has high attack power. It has a long cool-down. +4 damage, 8 post cooldown
Vertical Arc (125+ 1h Skill) - (2-hit combo) A simple sword skill creating a 'V' shape trajectory. +1 damage (each hit), 4 post cooldown
Lightning Fall (150+ 1h Skill) - A heavy ranged attack that involves kicking off the ground with full force and then stabbing the sword into the ground, shooting out blue sparks in all directions. AOE that does an impressive amount of damage but has a long cooldown. +2 damage (each enemy), 12 post cooldown
Snake Bite (165+ 1h Skill) - (2-hit combo) A left and a right swings that target the opponent's weapon, with a chance of breaking the weapon. +1 damage (each hit), also damages durability of the opponent's weapon unless dodged, 6 post cooldown
Sharp Nail (180+ 1h Skill)- (3-hit combo) The blade stabs like a nail, piercing vital points on the limbs of the opponent. +1 damage (each hit), 6 post cooldown
Parallel Sting (200+ 1h Skill) - (2-hit combo) A jab parallel to the opponent's thrust, missing the opponent's blade by inches. +2 damage (each hit), 8 post cooldown
Horizontal Square (250+ 1h Skill) - (4-hit combo) A mid-level sword skill tracing the shape of a rhombus. +1 damage (each hit), 8 post cooldown
Savage Fulcrum (300+ 1h Skill)- (3-hit combo) A sword skill that trace number "4" in the air. +2 damage (each hit), 6 post cooldown
Deadly Sins (350+ 1h Skill) - (7-hit combo) This strikes at 7 of the vital points of an opponent. +1 damage (each hit), 14 post cooldown
Vertical Square (400+ 1h Skill) - (4-hit combo) A mid-level sword skill tracing the shape of a square. +2 damage (each hit), 8 post cooldown
Howling Octave (450+ 1h Skill) - (8-hit) Five high-speed continuous thrusts then cut downward, upward, before another full force upward cut. 40% Physical, 60% Fire. +1 damage (each hit), 16 post cooldown
Horizontal Arc (50+ 1h Skill) - A swipe of the blade that puts the attacker's weight behind it, a powerful blow. +3 damage, 6 post cooldown
Serration Wave (75+ 1h Skill) - a single-hit area of effect (AOE) one-handed sword skill, a technique meant to impede movement and barely does any damage. +1 damage (to each opponent), 6 post cooldown
Vorpal Strike (100+ 1h Skill) - (1-hit strike) A heavy one-handed sword skill with a reach that is double the length of the blade and has high attack power. It has a long cool-down. +4 damage, 8 post cooldown
Vertical Arc (125+ 1h Skill) - (2-hit combo) A simple sword skill creating a 'V' shape trajectory. +1 damage (each hit), 4 post cooldown
Lightning Fall (150+ 1h Skill) - A heavy ranged attack that involves kicking off the ground with full force and then stabbing the sword into the ground, shooting out blue sparks in all directions. AOE that does an impressive amount of damage but has a long cooldown. +2 damage (each enemy), 12 post cooldown
Snake Bite (165+ 1h Skill) - (2-hit combo) A left and a right swings that target the opponent's weapon, with a chance of breaking the weapon. +1 damage (each hit), also damages durability of the opponent's weapon unless dodged, 6 post cooldown
Sharp Nail (180+ 1h Skill)- (3-hit combo) The blade stabs like a nail, piercing vital points on the limbs of the opponent. +1 damage (each hit), 6 post cooldown
Parallel Sting (200+ 1h Skill) - (2-hit combo) A jab parallel to the opponent's thrust, missing the opponent's blade by inches. +2 damage (each hit), 8 post cooldown
Horizontal Square (250+ 1h Skill) - (4-hit combo) A mid-level sword skill tracing the shape of a rhombus. +1 damage (each hit), 8 post cooldown
Savage Fulcrum (300+ 1h Skill)- (3-hit combo) A sword skill that trace number "4" in the air. +2 damage (each hit), 6 post cooldown
Deadly Sins (350+ 1h Skill) - (7-hit combo) This strikes at 7 of the vital points of an opponent. +1 damage (each hit), 14 post cooldown
Vertical Square (400+ 1h Skill) - (4-hit combo) A mid-level sword skill tracing the shape of a square. +2 damage (each hit), 8 post cooldown
Howling Octave (450+ 1h Skill) - (8-hit) Five high-speed continuous thrusts then cut downward, upward, before another full force upward cut. 40% Physical, 60% Fire. +1 damage (each hit), 16 post cooldown
{Click for 2H Sword Skills}
Crashing Blow (50+ 2h Sword Skill)(1-hit strike) - A two-handed attack over the head to crush the target. +2 damage, 4 post cooldown
Cyclone (75+ 2h Sword skill) (3-hit strike) - A two-handed spinning sword slash. +1 damage (each hit), 6 post cooldown
Back Rush (100+ 2h Sword skill) (1-hit strike) - A countering technique to spin around when an opponent has the player's back. Dodge the attack, +2 damage, 4 post cooldown
Avalanche (125+ 2h Sword skill) - (1-hit strike) A high hitting high-level two-handed sword skill. +5 damage, 10 post cooldown
Arial Divinity (150+ 2h Sword skill) (1-hit strike) - High hitting attack that can cause stunning as the player drops from a jump onto the target. +4 damage, stun target if luck roll is 15+, 10 post cooldown
Ethereal Power (200+ 2h Sword skill) (Charging skill) - Charge your weapon to produce 2x the damage on your next attack. 2x damage on next attack, 12 post cooldown
Archane Strike (250+ 2h Sword skill) (1-hit strike) - A hit that will stun all undead mobs. +4 damage, 10 post cooldown
Ethereal Crash (300+ 2h Sword skill) (AOE) - A skill that can only be done when paired with Ethereal Power. 2x damage of Ethereal Power is instead transformed into an AOE. +3 to each target, 16 post cooldown
Archane Strength (350+ 2h Sword skill) (1-hit strike) - A hit that will poison all undead mobs. Poison works only on a luck roll of 15+. Poisoned targets will receive 5 damage for 5 rounds. +5 damage, 14 post cooldown
Heavy Wings (400+ 2h Sword skill) (2-hit strike) - A double strike from above. +5 each strike, 10 post cooldown
Crashing Resonance (450+ 2h Sword skill) (1-hit strike) - Can only be used on a target that was hit with Ethereal Crash. +5 damage, 10 post cooldown
[/ul]Crashing Blow (50+ 2h Sword Skill)(1-hit strike) - A two-handed attack over the head to crush the target. +2 damage, 4 post cooldown
Cyclone (75+ 2h Sword skill) (3-hit strike) - A two-handed spinning sword slash. +1 damage (each hit), 6 post cooldown
Back Rush (100+ 2h Sword skill) (1-hit strike) - A countering technique to spin around when an opponent has the player's back. Dodge the attack, +2 damage, 4 post cooldown
Avalanche (125+ 2h Sword skill) - (1-hit strike) A high hitting high-level two-handed sword skill. +5 damage, 10 post cooldown
Arial Divinity (150+ 2h Sword skill) (1-hit strike) - High hitting attack that can cause stunning as the player drops from a jump onto the target. +4 damage, stun target if luck roll is 15+, 10 post cooldown
Ethereal Power (200+ 2h Sword skill) (Charging skill) - Charge your weapon to produce 2x the damage on your next attack. 2x damage on next attack, 12 post cooldown
Archane Strike (250+ 2h Sword skill) (1-hit strike) - A hit that will stun all undead mobs. +4 damage, 10 post cooldown
Ethereal Crash (300+ 2h Sword skill) (AOE) - A skill that can only be done when paired with Ethereal Power. 2x damage of Ethereal Power is instead transformed into an AOE. +3 to each target, 16 post cooldown
Archane Strength (350+ 2h Sword skill) (1-hit strike) - A hit that will poison all undead mobs. Poison works only on a luck roll of 15+. Poisoned targets will receive 5 damage for 5 rounds. +5 damage, 14 post cooldown
Heavy Wings (400+ 2h Sword skill) (2-hit strike) - A double strike from above. +5 each strike, 10 post cooldown
Crashing Resonance (450+ 2h Sword skill) (1-hit strike) - Can only be used on a target that was hit with Ethereal Crash. +5 damage, 10 post cooldown
One-Handed Curved Sword
{Click for 1H Curved Sword Skills}
Pale Edge (50+ 1h curved skill) - (1-hit strike and stun) Blind the opponent with the pale edge of the blade and strike. +1 damage, opponent cannot attack next post, 4 post cooldown
Fell Crescent (100+ 1h curved skill) - (1-hit strike) A high-class charge-type sword skill that delivers a downward blow and covers a distance of 4 meters in 0.4 seconds. +4 damage, 8 post cooldown
Pale Edge (50+ 1h curved skill) - (1-hit strike and stun) Blind the opponent with the pale edge of the blade and strike. +1 damage, opponent cannot attack next post, 4 post cooldown
Fell Crescent (100+ 1h curved skill) - (1-hit strike) A high-class charge-type sword skill that delivers a downward blow and covers a distance of 4 meters in 0.4 seconds. +4 damage, 8 post cooldown
{Click for Katana Skills}
Ukifune (50+ Katana skill) - (1-hit strike) - "Floating Boat" Knocks opponent high into the air. +1 damage, opponent unable to attack for one post, 4 post cooldown
Tsujikaze (75+ Katana Skill) - (3-hit strike) - "Whirlwind" A straight, long-ranged strike. +1 damage (each hit), 6 post cooldown
Hiōgi (150+ Katana skill) - (3-hit combo) - "Scarlet Fan" Upward, downward, then thrusting combo. +2 damage (each hit), 12 post cooldown
Gengetsu (100+ Katana Skill) - (1-hit strike) - "Phantom Moon" A half-circle that moves irregularly. +4 damage, 8 post cooldown
Tsumujiguruma (150+ Katana skill) - (1-hit area strike) - An omnidirectional 360-degree whirling spin. +2 damage (each opponent), 12 post cooldown
Iai (400+ Katana skill) - (1-hit strike) - One of the top techniques of Katana Skill. +16 damage, 32 post cooldown
[/ul]Ukifune (50+ Katana skill) - (1-hit strike) - "Floating Boat" Knocks opponent high into the air. +1 damage, opponent unable to attack for one post, 4 post cooldown
Tsujikaze (75+ Katana Skill) - (3-hit strike) - "Whirlwind" A straight, long-ranged strike. +1 damage (each hit), 6 post cooldown
Hiōgi (150+ Katana skill) - (3-hit combo) - "Scarlet Fan" Upward, downward, then thrusting combo. +2 damage (each hit), 12 post cooldown
Gengetsu (100+ Katana Skill) - (1-hit strike) - "Phantom Moon" A half-circle that moves irregularly. +4 damage, 8 post cooldown
Tsumujiguruma (150+ Katana skill) - (1-hit area strike) - An omnidirectional 360-degree whirling spin. +2 damage (each opponent), 12 post cooldown
Iai (400+ Katana skill) - (1-hit strike) - One of the top techniques of Katana Skill. +16 damage, 32 post cooldown
One-Handed Battle Axe
{Click for 2H Battle Axe Skills}
Whirlwind (150+ 2h Axe Skill) - (3-hit strike) A basic spinning strike. +2 damage (each hit), 6 post cooldown
[/ul]Whirlwind (150+ 2h Axe Skill) - (3-hit strike) A basic spinning strike. +2 damage (each hit), 6 post cooldown
Rapier Sword
{Click for Rapier Skills}
Linear (75+ Rapier Skill)- (1-hit strike) - The first rapier skill learned that delivers a single thrust at the enemy at a great speed. +2 damage, 4 post cooldown
Star Splash (150+ Rapier Skill) - (8-hit combo) - A high-level one-handed thrusting sword skill. +1 damage (each hit), 16 post cooldown
Flashing Penetrator (150+ Rapier Skill)- (1-hit strike) - A high-level strike that produces a sonic boom and looks like a comet. +2 damage, opponent is stunned next post, 6 post cooldown
Quadruple Pain (150+ Rapier Skill) - (4-hit combo) - A rapid four-hit thrust that can immobilize the target. +1 damage, opponent immobilized for 1 post if Loot Roll is 10+, 10 post cooldown
Shooting Star (200+ Rapier Skill) - A charging rapier sword skill. Takes two posts to complete the attack. High damage and high cooldown cost. +8 damage, 16 post cooldown
Neutron (250+ Rapier Skill) - (5-hit combo) - a high-ranking extreme speed Sword Skill that delivers 5 consecutive thrusts. +1 damage (each hit), 10 post cooldown
Linear (75+ Rapier Skill)- (1-hit strike) - The first rapier skill learned that delivers a single thrust at the enemy at a great speed. +2 damage, 4 post cooldown
Star Splash (150+ Rapier Skill) - (8-hit combo) - A high-level one-handed thrusting sword skill. +1 damage (each hit), 16 post cooldown
Flashing Penetrator (150+ Rapier Skill)- (1-hit strike) - A high-level strike that produces a sonic boom and looks like a comet. +2 damage, opponent is stunned next post, 6 post cooldown
Quadruple Pain (150+ Rapier Skill) - (4-hit combo) - A rapid four-hit thrust that can immobilize the target. +1 damage, opponent immobilized for 1 post if Loot Roll is 10+, 10 post cooldown
Shooting Star (200+ Rapier Skill) - A charging rapier sword skill. Takes two posts to complete the attack. High damage and high cooldown cost. +8 damage, 16 post cooldown
Neutron (250+ Rapier Skill) - (5-hit combo) - a high-ranking extreme speed Sword Skill that delivers 5 consecutive thrusts. +1 damage (each hit), 10 post cooldown
Dagger
{Click for Dagger Skills}
Rapid Bite (200+ Dagger Skill) - (4-hit Combo) - Stab with the speed of a snake, leaving four fang holes when it looked like you only moved once. +1 damage (each hit), 8 post cooldown
Rapid Bite (200+ Dagger Skill) - (4-hit Combo) - Stab with the speed of a snake, leaving four fang holes when it looked like you only moved once. +1 damage (each hit), 8 post cooldown
Martial Arts
{Click for MA Skills}
Senda (75+ MA skill) - (1 hit-strike) - "Flash Hit" a basic «Martial Arts» thrusting skill. +1 damage, opponent stunned for one post, 4 post cooldown
Gengetsu (150+ MA skill) - (1 hit-strike) - "Crescent Moon" a backflip kick technique. +3 damage, 6 post cooldown
Embracer (200+ MA skill) - (2-hit strike) An unarmed skill that pierces the enemy with the fingers. +2 damage (each hit), 8 post cooldown
Senda (75+ MA skill) - (1 hit-strike) - "Flash Hit" a basic «Martial Arts» thrusting skill. +1 damage, opponent stunned for one post, 4 post cooldown
Gengetsu (150+ MA skill) - (1 hit-strike) - "Crescent Moon" a backflip kick technique. +3 damage, 6 post cooldown
Embracer (200+ MA skill) - (2-hit strike) An unarmed skill that pierces the enemy with the fingers. +2 damage (each hit), 8 post cooldown
Blade Throwing
{Click for Blade Throwing Skills}
Single Shot (25+ Blade Throwing skill) - (1-hit strike) - A beginner Knife Throwing skill. +1 damage, 2 post cooldown
Single Shot (25+ Blade Throwing skill) - (1-hit strike) - A beginner Knife Throwing skill. +1 damage, 2 post cooldown
Weapon Defense
Spinning Shield (75+ any weapon skill) - A defensive skill that involves spinning one's sword like a windmill, forming a half-transparent shield with the sword. Add block and parry bonuses together, 4 post cooldown
General Techniques
{Click for General Skills}
Meteor Break (450+ skill in some weapon) (7-hit combo) - A seven-hit combo, needing unarmed and one-handed sword skills, that uses tackles to chain together strong attacks. +1 damage per strike, +3 damage to next sword skill used, 15 post cooldown
Meteor Fall (200+ skill in some weapon) - (2-hit combo) - A Sword Skill that combines a punch with the user's right fist and a slash with a sword. The sword is thrown into the air before the first hit of the skill. +2 damage per strike, 4 post cooldown
Minimal Side Step Defense (75+ skill in some weapon) - A defensive skill that simply involves an evading side-step. It has higher counterattack speed than parry or block, but it involves greater risks if it fails. Add dodge and parry bonuses together but if it fails take 150% of the damage you would have avoided, 3 post cooldown.
Armor Pierce (250+ skill in some weapon) - Ignore all damage reduction for one strike, cooldown equal to the reduction avoided.
Meteor Break (450+ skill in some weapon) (7-hit combo) - A seven-hit combo, needing unarmed and one-handed sword skills, that uses tackles to chain together strong attacks. +1 damage per strike, +3 damage to next sword skill used, 15 post cooldown
Meteor Fall (200+ skill in some weapon) - (2-hit combo) - A Sword Skill that combines a punch with the user's right fist and a slash with a sword. The sword is thrown into the air before the first hit of the skill. +2 damage per strike, 4 post cooldown
Minimal Side Step Defense (75+ skill in some weapon) - A defensive skill that simply involves an evading side-step. It has higher counterattack speed than parry or block, but it involves greater risks if it fails. Add dodge and parry bonuses together but if it fails take 150% of the damage you would have avoided, 3 post cooldown.
Armor Pierce (250+ skill in some weapon) - Ignore all damage reduction for one strike, cooldown equal to the reduction avoided.